Inside Fallout, the Gaming World’s Most Astonishing TV Hit
The Fallout TV show is back to Prime Video, and it's fair to say that audiences were agreeably astonished by the quality of its debut season. By depicting the atomic-age, post-apocalyptic United States through the perspectives of three different characters, it managed to capture multiple facets of the gamer's experience.
We followed vault-dweller Lucy, trying to do the right thing and learning that the wasteland made that very difficult; Max, the militant faction initiate, who starts challenging his organization's authority and causes plenty of trouble in mechanized battle suit; and Walton Goggins's character, a breakout character who has long since lost any ethical bearings out in the irradiated wilderness.
Setting the Stage for the Second Season
The show's first season ending revealed a major secret about who helped cause the nuclear war that sealed a population in subterranean shelters for an extended period. It also raised several enigmas open for the upcoming chapter – and, this time, expectations are considerably elevated.
“We’ll take ‘pretty good’ – we should print that on merchandise,” quips Jonah Nolan.
“Heading into the initial season, everyone’s like, ‘Just get it right’,” adds Todd Howard. “We are ecstatic with the reception to the show, so now people are coming in with more eagerness and altered expectations.”
A New Vegas Vibe for Season Two
The second season is taking place in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the sharpest dialogue and characters in the series, even if it was a bit broken at launch.
“It embodies a sun-baked feel, a Mojave vibe, that’s so essential to that game,” says Nolan. “That dusty, blasted-out iconic highway aesthetic of the game is so much enjoyable to incorporate into the show.”
In the series narrative, a significant amount of time has passed since the events of the New Vegas game by the time the protagonists make their way there. Yet, the creators indicate that it will honor the fan's adventure.
Crafting a Tangible World
The Fallout TV series is distinguished by its tactile feel – its makers prioritized real props and sets were constructed, echoing the makeshift nature of the outposts in the games.
“As a sci-fi fan, so many series I watch, I’m conscious that they’re all filmed against a digital backdrop,” says co-creator Geneva Robertson-Dworet. “The primary goal of an translation, especially of a video game, is to seem like it’s authentic.”
Indeed, virtually every element you see on-screen is physical, even the legendarily scary irradiated monsters known as the apex predators. In the show, they are portrayed by animatronics, and were by all accounts quite terrifying up close.
Made by Fans, for Fans
The Fallout series works because it is made by talented film-makers who are also passionate gamers, in collaboration with the visionaries behind the video games. This mutual respect for the universe is apparent in the end result.
The second season is launching on a episode-by-episode basis rather than as a binge-able batch, offering a different experience from the initial release. This schedule will allow for a new audience reaction, something the team themselves are excited to observe.
“It's richer, it’s bigger, it’s funnier, it has a lot of surprises,” says Howard. “I can't wait to seeing what people think.”